In January of 2014, Shadow Knight Studios developed a simple 2D point-and-click thriller in under 48 hours. Due to this time restraint the project’s vision and scope were, understandably limited. Now the team has taken to Kickstarter to get the funding they need to turn The Lighthouse into the game they always wanted it to be.
The project is seeking $25,000 to remake the game into a fully immersive 3D world. Using Unreal Engine 4, the developers are planning to re-imagine The Lighthouse with new features and puzzles.
The story take place on the coast of Maine in the 1960’s. The protagonist, a private investigator named Irvine, has been asked to search for a missing girl. The girl shares the same name as Irvine’s own deceased daughter, so the case quickly becomes personal. Players must overcome environmental obstacles and challenges in order to reveal the truth behind the mysterious disappearance.
Building A Mystery
Currently, the trailers and screenshots are chock full of assets from the Unreal digital marketplace. The campaign page assures potential backers that these items are merely placeholders. Shadow Knight Studios is a small team, so they plan to replace these assets with custom models later. Worth noting since many people are immediately turned off by asset flips in indie games.
The Lighthouse doesn’t seem to push any boundaries with it’s style or mechanics. Rather it seems to rely exclusively on its ability to tell a competent (if common) story through engaging puzzles and atmosphere. That said, it looks like a solid experience for lovers of the thriller genre. Enough so, that it has already been Greenlit over on Steam.
https://youtu.be/LKkRJIcIWhQ
It looks like the sort of game that you’d go into with no expectations, but along the way, find something to enjoy about it. Hopefully, enough potential backers will feel the same and bring The Lighthouse into the next generation.
[…] trouble came from assets the team had bought from the Unreal digital marketplace. As noted in our previous article, the team was upfront with backers about having used store bought assets. Unfortunately, they […]