The gorgeous pixel art of roguelike RPG UnDungeon may be what initially attracts the attention, but it’s the high-concept craziness behind it that seems to be drawing backers in. Seven parallel worlds have catastrophically been merged together, creating unique landscapes to explore.  In fact the graphical style and story was enough to generate a massive 93% approval rating when showcased on the Square Enix Collective.

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The distinctive style isn’t just limited to the environments, as each as the playable characters (known as Heralds) are remarkably outlandish. The parallel worlds they come from are bizarre and unrecognizable. (Certainly more imaginative than simply universes where the Nazis won the Second World War). As a result, most of the Heralds aren’t even human. They’re all intriguing though, and I’m eager to find out more about them and how they’ll interact with the chaotic world around them. Although there are plenty of clips available demonstrating combat, there isn’t yet much detail about the RPG aspects of the game.

UnDungeon Master

In fact that’s my main concern for UnDungeonat the moment. Although the Kickstarter has a lot of content, a demo is noticeably absent. Also missing are details of the various stretch goals. That’s particularly troublesome as the core game is currently only in development for PC. Console versions are mentioned as stretch goals, but with no indication of how much is needed to unlock them.

UnDungeon

German developer Laughing machines are a small, indie team  and UnDungeonis their debut game. Normally this would make me consider the January 2018 release date overly optimistic. However with the support of the Square Enix Collective to steady them I’m reasonably confident about it. In Kickstarter terms they’re already 75% of the way to their €50,000 ($53,433) goal. This is no doubt helped by the involvement of Square Enix.

UnDungeon

In fact the last two projects supported by Square Enix (Children of Zodiarcs and Shattered – Tale of the Forgotten King) both easily reached their Kickstarter targets. And in a strange coincidence, those two games also had a 93% approval rating when showcased on the Square Enix Collective…

About the Author

Dan Miller

Dan’s gaming habit began in the 1980s with the NES and since joining Kickstarter in 2014 he’s backed over 100 crowdfunded projects - more than half of which were for video games. Hailing from the UK, he also writes for BrashGames.co.uk

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