It’s been just over a year since Branch Games successfully funded their fantasy RPG, To Light: Ex Umbra on Kickstarter. With help from 54 backers the developers were able to raise $8,093 to create an allegorical game about Christ with popular development software, RPG Maker.

Lead Developer, Craig Hodge posted a Kickstarter update explaining the progress the team has made over the past year and some of the ways that RPG Maker is helping bring the project to life. RPG Maker is advertised as a way for non-programmers to jump right into game development. The trade-off for being easier to use is the programs’ graphical limitations. Many indie developers are drawn to the program when they have a story to tell, but not enough experience to work with the more robust Unity or Unreal engines.

“It is the content that makes games great in my opinion, not the process,” Hodge explained.

Bringing RPG Maker Basics To Light

The video is a nice ice breaker if you are unfamiliar with the program. Hodge demonstrates how he programs events for the game. He also quickly explains how he uses ‘switches’ to change the programming of these events during gameplay. Again, it’s a very basic overview. But, aspiring developers who are still dreaming of designing their own game may find it useful to get a look at the tools To Light: Ex Umbra has utilized.

Joanna Mueller

Joanna Mueller

Editor-in-Chief at Cliqist: Indie Gaming
Joanna Mueller is a lifelong gamer who used to insist on having the Super Mario Bros manual read to her as a bedtime story. Now she's reading Fortnite books to her own kiddo while finally making use of her degree to write about games as Cliqist's EIC.
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