Video game pilots drew the short straw. True, its a job only a select few can handle, requiring dexterity, bravery, and uncanny spatial awareness. And they’re the types who enjoy the thrill of facing impossible odds, anyway. However, flying through heavy war zones and mind boggling Bullet Hells in a heap of rickety metal isn’t exactly good for your health. So take your hats off for the pilots of the upcoming Phobos Vector Prime: The First Ring who have their work cut out for them.

Gunstar Studio is cooking up a 3rd person space shooter boasting both a single player campaign and competitive multiplayer. The game has the player shooting down enemies and weaving around waves of bullets and traps. After choosing the desired faction and ship, the tools for eviscerating minions are abundant; ranging from a rain of bullets, to an extended laser, to an area-of-effect shock wave. Add in power-ups and missions will have that old school arcade-y feel, with double the arsenal.

Space Ain’t What It Used To Be

If fighting in deep space proves to be too lonely, then the two-to-six player MOBA mode may be your speed. Each player can summon minions, take objectives, and out coordinate their opponents. The developers wish for their game to be accessible for all audiences with a “softer learning curve than other games.”

The 1984 movie The Last Starfighter, and a ship in it called “Gunstar,” influenced the team and they converted that 80’s and arcade aesthetic over into an intriguing indie shooter. Early impressions suggest that the game will be casual, but still requiring players to be calculated and focused. The color scheme allows every unit and bullet to remain distinct on screen, while maintaining a concise, slick, and polished presentation. The game will reach Kickstarter in November, but right now you can take a gander at it over on Thunderclap.

About the Author


Andy grew up with a PlayStation and an adoration of RPGs; particularly Final Fantasy. As he actualized as a person, his console library and choice of genres expanded, without eclipsing those facets that attracted him to the hobby to begin with. Today, an ESL teacher and a writer of fiction and features, he enjoys learning how the multiplicitous features of video games culminate into resonant experiences. Among his more recently-found interests includes the thrilling and short-lived runs of Roguelites.

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