The Legend of Zelda served as many people’s first video game and ushered them into an amazing new world. There was just something about Zelda (and others like it) that exudes a sense of mystery – one that warrants adventure. Songbringer hopes to reignite such feelings in players by presenting a similar sort of experience. Only this time, each world and dungeon will be procedurally generated, meaning every time you play there’s something totally new to experience. The protagonist, Roq, is definitely nothing like Link though. He’s just a partying dude who loves music. After ingesting some “cactus” he decides to leave his spaceship and explore a strange new planet.

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Gameplay is focused on exploring these pixelated worlds, defeating bosses, crafting items, and generally being invested in the environment. As there’s no XP meter you will have to explore a lot in order to progress things along. Combining items allows for a variety of new skills and weaponry for Roq. One amusing example is that of the poisonous boomerang top hat which is basically exactly what it sounds like. As with any good action RPG there’s also a heavy helping of secrets to uncover.

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Songbringer looks, sounds, and appears to play well. The Kickstarter goal of $9,000 seems to have a fair chance of being reached, as well, if early trends indicate anything. The game is planned for Windows/Mac/Linux with the potential for iOS and Android releases if the applicable stretch goal is met. You can upvote Songbringer on Steam Greenlight and help it get a bit more attention.

Track the progress of the Songbringer Kickstarter in our Campaign Calendar.

About the Author

Marcus Estrada

Marcus is a fellow with a love for video games, horror, and Japanese food. When he’s not writing about games for a multitude of sites, he’s usually still playing one. Writing about video games is something he hopes to continue doing for many years to come.

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