A Walk In The Long Dark by Marcus Estrada [divider] The Long Dark had a mightily impressive Kickstarter campaign last year. Hinterland Studios raised over $250,000 for their survival sim and have been rolling out the alpha to backers. Although there’s no story mode currently…
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Kacper Discusses His XCom Inspired Strategy Game, Hard West with Greg Micek [divider] The story of Hard West is an interesting one for a few reasons. First of all the premise is unique; an XCom style strategy game in the old west. That’s not something…
Danielle Discusses Afterlife Empire and The Fine Young Capitalists with Julie Morley [divider] The Fine Young Capitalists is an indie game project intending to promote equality in the game industry, tossing gender, race, and sexualities to the side. The primary focus of TFYC’s current project…
Welcome back to Cliqist, everyone! It’s so nice to see your smiling faces back here, and to thank you for your continued loyalty to our great regime, I’m going to supply you with all the news you could possibly need (under the assumption that all…
Welcome to our weekly feature, “Question Of The Week.” As you can tell from that entirely original title each week we pose a question to our panel and they chime in with their opinions. No one sees one another’s responses until the story is posted,…
Strategy games are well known for the meticulous planning and time commitment they often require. Mobilizing strategy games and quickening them isn’t still fairly uncommon, with most titles still requiring a high level of commitment. Nova Heartbeat, a group of DigiPen alumni, have decided to…
There was a darkness. A horrible, ancient darkness that somehow made its way to our world. It eradicated everything in its path, leaving few survivors. Our world became a wasteland, filled with darkness and cruel creatures created to kill. This is the world of Noct….
The Art of Transistor By Suzanne Verras Transistor is our August 2014 “Not Crowdfunded, But…” title. For more Transistor content head over here. [divider] I’ve played Bastion and I enjoyed it, but I had not taken a peek at Transistor yet. I knew I had to, even if it…
Bill Tiller Discusses Monkey Island Inspired Adventure, Duke Grabowski with Greg Micek [divider] Cliqist : Who are you, and why are we talking to you? Bill Tiller : We are three experienced game developers and we are making a short graphic adventure comedy. I’m going…
Rhythm and music-based games have always been close to my heart. Throughout the years people talked as if the genre died with Rock Band and Guitar Hero, but that was neither the start nor end of a much longer-lived phenomenon. Sentris exists as a modern…
Idle killer is an idle clicker browser game in the vein of Cookie Clicker, except you won’t be baking cookies for your magical grandmother. It takes place in a very dark world, inspired by brutal civil conflicts around the globe that make for shocking newspaper…
Todd Luke has over 20 games under his belt and he’s got another one in the works – this time it’s on Kickstarter. 24 Killers is a simulator roguelike game he created in Flash for the 7 Day Roguelike Challenge back in 2013. This idea…
Snow-Bound Shootout. Kôna VS The Long Dark By Julie Morley [divider] Kôna, developed by Parabole from Quebec, launched on Kickstarter recently and there’s a lot of people excited about it. Upon reading through the Kickstarter page and getting a feel for what this game is…
GaymerX is one of the few conventions that was born thanks to Kickstarter. In its first year, the project leads asked for a tremendously low funding amount of $25,000 but raised over 200% of it. During the second year their goal was even lower at…
[dropcap]T[/dropcap]he Fine Young Capitalists project recently launched an IndieGogo campaign that’s received a lot of attention, both good and bad. The project’s aim is to help give minorities more of a presence in the media industries. Currently, they are teamed up with Autobótika for their IndieGogo campaign…
GaymerX2 Panel Report: Designing Inclusive Videogames By Marcus Estrada [divider] Panelists: Christine Love, David Rosen, Elizabeth Zelle Video games are not born out of a vacuum but created by one to hundreds of people. Although all types of people have been driven to create games…
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