Another day, another high-profile Kickstarter disaster. That’s not an altogether accurate sentiment, but it certainly feels like it. Last week, Playtonic released their much anticipated Yooka-Laylee. Unfortunately for them, things haven’t gone well as the collect-a-thon has received mixed reviews (you’ll notice Jim Sterling’s 2/10…
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One of the best things about Yooka-Laylee is that it had a quick turnaround. Playtonic launched its Kickstarter campaign in May 2015, and in less than two years, put the game in backer hands last week. It says a lot about a game when how…
When Crate Entertainment launched a Kickstarter campaign for their new fantasy RPG, Grim Dawn, a boxed collector’s edition seemed like an obvious high-tier reward. The project raised $537,515 back in 2012, but backers still haven’t received their boxed version. Crate recently posted an update detailing…
Two of MidBoss’ creative minds, Matt Conn, and JJ Signal, hosted a Reddit AMA following-up on the release of their 2064: Read Only Memories update. The much anticipated update added full voice acting to the LGBTQ inclusive, cyberpunk point-and-click adventure. The 2064: Read Only Memories Kickstarter campaign raised…
Scott Benson is a self-taught animator, illustrator, and now bona fide game developer. Back in 2013 he teamed up with Alec Holowka and Bethany Hockenberry to make Night in the Woods. The 2D adventure game raised $209,375 during its Kickstarter campaign. Now that the game is available on Steam and…
Note: Most of the links presented in this article on Kimochi will take users to adult-oriented websites. The highly NSFW nature of these links means the reader should exercise caution before clicking. However, this article does not feature graphic NSFW images or descriptions of game…
In the Spring of 2016, Playwood Projects brought their highly polished, tabletop inspired RTS to Kickstarter. Lead by Founder/Creative Director, Michael Rud Jakobsen, The team hoped to raise £55,000 to develop Wartile for PC and MAC. Despite a strong start and a small, but supportive…
With another year down and the promise of a backer demo still precariously out of reach, Asylum backers are understandably chomping at the bit for an update. While a release date is still only a fever dream at this point, Developer Agustín Cordes wanted to…
Sometimes I look at a successful Kickstarter campaign and feel old. It’s a weird feeling for a 28-year-old to have, but that’s how technology goes these days. I’m super in for fancy tech though, especially if it’s weird or uncalled for. Hell, I’m looking for…
The Kickstarter campaign for Stoic’s epic conclusion to the Banner Saga series quickly obliterated it’s $200,000 funding goal. With nearly 6,000 backers rallying behind them, Stoic took to Reddit on last week for an “Ask Me Anything” community interview. Participants included; Stoic Founders John Watson and…
By now those of you who’d been keeping tabs on Mobot Studios’ platformer, Knite & The Ghost Lights have already read the bad news. Nearly 4 years after successfully raising $43,768 on Kickstarter, Mobot Studios has officially shut down. Mobot Founder, James Fletcher has promised…
It always saddens me when I hear bad news about a project I’ve backed. It’s even worse when it was one I gave money to years ago. Unfortunately, Knite & The Ghost Lights has been plagued with some development issues. As of the latest update,…
Back in March of 2015, Canada based Berzerk Studios secured CA$ 4,329 on Kickstarter. They were in the process of developing a horror inspired 8-bit ARPG called Infernax. After the campaign, the team realized they weren’t happy with the work they’d already completed. They decided to…
Who in the world is Lobster Sundew? Lobster, otherwise known as Ian Kragh, is one of the most prolific miners of Kickstarter video game data around. Read almost any Kickstarter thread in a video game forum and you’ll most likely seem him chime in with…
Last month we took a quick look at the Kickstarter updates for monster-raising RPG Toby’s Island. Noting that the project should have been over 3 years into production, I wasn’t particularly impressed by what was there. As it turns out the updates didn’t do much to…
Last month at PAX South I had the opportunity to speak with a plethora of indie developers about their crowdfunding experiences. Their stories were as diverse as their projects, but didn’t always have a happy ending. Failure to secure necessary crowdfunding dollars can be a…
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