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Power To The People In Choice Chamber

By Julie Morley

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Welcome to Choice Chamber, where everybody's input matters.

Welcome to Choice Chamber, where everybody’s input matters.

Do you remember when Twitch played Pokémon? For those who aren’t familiar with it, not that long ago Twitch began streaming Pokemon gameplay. In fact, it’s still being streamed today and they’ve already reached Emerald. A good ‘ol nostalgic experience for everyone! The thing that was so unique about this experience was the interactivity. In the chat box of the stream people can input actions for the character in the game to take. Imagine that: millions of people were playing Pokémon together.

Everyone gets to vote for a weapon. They all have a voice.

Everyone gets to vote for a weapon. They all have a voice.

All these people were striving to be the very best like no one ever was.

(Dun dun, dun dun!)

Ahem. Sorry about that.

Choice Chamber is a game designed with this concept in mind: by the people, for the people. It’s all about interactivity during game streaming and having the viewers direct which direction the game is going to go. What is going to happen? What weaponry will you use? Straight up, it’s all on the viewers, they are the ones with the power.

After the weaponry is decided, the player can wreck some stuff (with some direction from the audience, of course)

After the weaponry is decided, the player can wreck some stuff (with some direction from the audience, of course)

Users will play Choice Chamber on a streaming site such as Twitch.tv and viewers will assist them by typing up commands in the chat box. Questions and polls are listed for the viewers to pick out their preferences regarding the overall design of the game and completely change the course of the gameplay.

Do you want your enemies to be tiny? No, make those suckers husky and terrifying. How about combat – would you like me to have a bow? Bows are brutal, let’s do this. Whether it is events or tiny details about the appearance of the landscape, it’s all up to the viewers to set the fate of the game.

The voting doesn't end at weaponry, the audience has control over events.

The voting doesn’t end at weaponry, the audience has control over events.

We’re in this together. We’re taking down that boss.

There is no limit to the size of the group that is watching and suggesting actions. Which means the possibilities are just about endless and the odds are infinite. There’s a point where it even becomes a matter of morals and good versus evil.

Do you want to help the streamer reach their goal? Will you suggest things that will work in their favor? Or will you deviously band together with the other viewers to work against the viewer in every way imaginable (you little trolls, you!)?

If you aren’t too interested in playing by a big stream with a bunch of strangers bossing you around, no fear, it’s all good, there is an offline mode. Rather than relying on other people to make decisions for you to veer the direction of the gameplay, the game itself will make those decisions and throw some curveballs.

Summon wicked objects to help defeat bosses. (Like a FIST!)

Summon wicked objects to help defeat bosses. (Like a FIST!)

Interested in something similar to the viewer system but a bit more personal and private? You’re in luck, there is an option where you could play with friends. The chat box operates the same way as the streaming version.

A beta is guaranteed to happen though the actual release date of it is uncertain. The funding goal for Choice Chamber is $30K, which is just hit, and the campaign is set to end April 20th.

[divider] [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

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About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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