chaosreborn1

Chaos, chaos, and more chaos

By Julie Morley

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Inspired by and designed after the cult classic, Chaos, from 1985.

Inspired by and designed after the cult classic, Chaos, from 1985.

The story behind Chaos Reborn is both tragic and interesting. Once upon a time, gods had made a very important promise. One guaranteeing both power and immortality through magic. But humanity took advantage of the gift and let their world plummet into a dark place filled with greed and, most of all, chaos. Monsters entered the picture and gods created Wizard Kings to control what the humans know and understand of magic.

Chaos Reborn is based on ‘Chaos,’ the cult classic released by Games Workshop back in 1985. It is intended to be a combination of a redesign and a bit of a sequel for ‘Chaos.’  Much of the magical components from the original game are being incorporated to stay true to it.

Begin with a level 1 Wizard with a limited palette of magical abilities.

Begin with a level 1 Wizard with a limited palette of magical abilities.

Everything about Chaos Reborn is oriented around both exploration and tact. It is a turn based RPG with MMORPG elements. There are options for the type of gameplay the player wants: multiplayer mode, single player, and co-op. Whatever is your style, there is a mode that will satisfy your needs.

The game begins with every player starting out as a level 1 wizard with a small cluster of spells. You strive to be bigger and better than what you are now. You want to change the world of chaos. This wizard wants to move through the ranks and eventually become a god. All to right all of humanities wrongs and clean up all the wrong that is going on in the world.

You strive to be a the most powerful magical being of all, a god, in order to fix up the world of chaos.

You strive to be a the most powerful magical being of all, a god, in order to fix up the world of chaos.

As with any RPG, there of course is the ability to move up and expand your abilities. But the system is anything but strict. Everything regarding your wizard completely relies on the gear he possesses. This usually consists of a staff, some headgear, and of course, body gear.

Gear completely alters the appearance, gameplay style, and ability set of the wizard, so choose the equipment wisely.

Conveniently, each item has its own upgrade tree for leveling up but there is a catch. The item must match that of your wizard. The wizard level in actuality displays how powerful and knowledgeable you are of magic and various other abilities. Make sure to pay extra attention to these skills, it only makes your wizard stronger and increasingly powerful.

Placed in an arena, fight against opponents in multiplayer mode, co-op, or single player mode.

Placed in an arena, fight against opponents in multiplayer mode, co-op, or single player mode.

Part of the interesting design of Chaos Reborn in the random generation of quests and levels. There will always be something new for the players to check out.

The entire structure of the game is placed in an arena situation of various terrain types with some limitations on abilities. It is all turn based and requires the player to plan ahead. Critical thinking is on your side here.

Add on more equipment, build up your power, and expand your abilities. Work your way up to god status.

Add on more equipment, build up your power, and expand your abilities. Work your way up to god status.

Multiplayer games are an option, whether live or asynchronous. But offline multiplayer gameplay is an option as well. Chaos Reborn is intended to become a powerful MMO game with tournaments and rankings.

Currently, the prototype for Chaos Reborn is linked on their Kickstarter page. The funding goal is $180K and the campaign will end April 17.

You can learn more about Chaos Reborn by reading our interview with the man behind the game, famed designer Julian Gollop

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 [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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