Kotaku’s Kirk Hamilton has a lengthy interview with crowd funding Godfather Tim Schafer. Interestingly enough the interview focuses very little on the nitty gritty of Schafer & company’s crowdfunded adventure game Broken Age, and instead goes into the good and bad of crowd funding. From where $3.3 million goes :
The original budget, after you take out rewards and the documentary and a lot of things, came to about two million dollars for the game itself. And that’s about the size of Stacking or Costume Quest. In terms of budget. I mean Grim [Fandango] was about three million dollars in 1998. The eventual budget [of Broken Age] might be comparable to Grim Fandango, adjusted for inflation.
To what developers should expect when starting a campaign :
I definitely would caution against just seeing it as easy money, or a sure thing that you’re entitled to. I think you have to really think about: Are you telling an interesting story by having a Kickstarter? Because I think that all those pitches on Kickstarter have to be: This is an incredible story. Like, bringing adventure games back. That was a good, compelling story.