The Poland based developer duo at Ehnenu are nearing the end of their IndieGoGo campaign for The Last Cargo, and it looks like it may not end well.  Although it received press on a number of large game sites, The Last Cargo campaign has only raised about $1,500 of its $20,000 goal.

last cargo1As survival horror games go, The Last Cargo looks the part, with dirty looking graphics, and some positively creepy enemies.  The story line, of a man whose wheelchair bound due to the religious beliefs forced upon him, is compelling and lends itself to some interesting gameplay mechanics, not the least of which is that your character is in a wheelchair.

So why did the campaign fail?  While there’s always going to be opportunities on how people run their crowd funding campaigns, the issue with The Last Cargo likely goes beyond any managerial shortcomings.  Looking through forum posts on the game, just as many people expressed concern over the wheelchair as did people that liked it.  Some also raised concern with the heavy handed religious messages, particularly the fallen crucifix that sprouts tentacles.  Finally there’s the graphics, while they’re not bad by any means, some commented on the somewhat washed out look of the graphics as looking a big aged.  Put all that together and Ehnenu may have given too many people too many things to dislike; which is a shame, because characters with disabilities are few and far between.

Unless almost $19,000 can be raised in the next 9 days, The Last Cargo will fail its funding campaign.  With that target being missed the end of the game itself is all but inevitable according to the developers.

If you’re interested in trying to help make The Last Cargo happen head over to their IndieGoGo campaign and consider donating.  The deadline is November 12th.

Greg Micek

Greg Micek

Editor at Cliqist
Greg Micek has been writing on and off about games since the late nineties, always with a focus on indie games. He started DIYGames.com in 2000, which was one of the earliest gaming sites to focus exclusively on indie games.
Greg Micek

@cliqist

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Greg Micek
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