deathfire2Guido Henkel, one of the minds behind such masterpieces as Planescape : Torment, and Realms of Arkania 3, is back in the RPG game, this time with Deathfire : Ruins of Nethermore.

A first person single player hardcore RPG, Deathfire feels like Legend of Grimrock on steroids.  The movement is block by block, but does not have nearly the large leaps of Grimrock.  While movement is in real time, combat switches things a more traditional turn based system to allow more precise party management.  The characters in Deathfire have dozens of stats that Guido says won’t just impact their combat, but how they interact with you and other members in your party.  Another significant element of Deathfire is outdoor environments; while the game isn’t open world, getting you out of the dungeon should go a long ways to making the world seem much more alive and open, and not just a labyrinth of corridors.

Here’s a partial list of other notable features :

  • Six races and eight classes to choose from
  • Over 34 unique character traits, plus base attributes
  • Complex puzzles and evolving quests
  • Combine items to build weapons and traps
  • Recipe-based crafting and enchanting
  • Factions for intriguing political set-ups

deathfire3You can learn more about Deathfire and its development through the large number of developer diaries that Guido has posted, including entries on character generation, more details on items and weapons, as well as background information on the team behind the game.

Head over to the Deathfire Kickstarter page for more information, they’ve put a solid campaign together.  It looks like the lessons learned from last year’s failed Thorvalla have been put to good use, let’s hope it works out for them.

The Deathfire : Ruins of Nethermore Kickstarter campaign runs until December 7th and has a funding goal of $390,000.

Greg Micek

Greg Micek

Editor at Cliqist
Greg Micek has been writing on and off about games since the late nineties, always with a focus on indie games. He started DIYGames.com in 2000, which was one of the earliest gaming sites to focus exclusively on indie games.
Greg Micek

@cliqist

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Greg Micek
Greg Micek
Greg Micek
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