spectre2I’ve always been behind games like Amnesia the Dark Descent and Slender, and even though this particular genre has been exploited by people who earn ridiculous sums of money for videotaping themselves screaming and saying nothing clever, I still maintain that horror games provide of the most powerful gameplay experiences I’ve ever had; and I’ve always asked myself why these experiences were always exclusively single-player. Well, Proscenium has decided that they don’t have to be, and if you’re going to make a multiplayer horror experience, you might as well do it right. Proscenium is currently seeking funding to do just that.

Utilizing the latest in physical immersion and virtual reality technologies, Spectre is being made to support the Oculus Rift, the Virtuix Omni, and Sixsense Hydra technologies to provide much more than just a game (the game will still be perfectly playable with a PC, mouse, and keyboard). Spectre is an ambitious project, and the first of its kind, bringing together the tense horror and surprise of games like Amnesia into a matchmaking scenario, where players will play both the hunted and the hunters, working co-operatively and competitively while struggling to stay alive and keep your wits about you.

Spectre will feature rich lore and detailed level design to complement the game’s goal of complete and total immersion, enhancing the horror game genre by blurring the lines between reality and horrible, horrible fiction. Stretch goals include new game modes, new mechanics, a single-player campaign, and map packs, but the game is still seeking funding and it needs your help!

Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
Nathaniel Liles