In another attempt to capture and replicate the magic of earlier video games, Pro Wrestling X comes a bit out of left field. Many people don’t remember it as well, but there was once a golden age where professional wrestling was a massive cultural force, and the games that rode that wave of popularity defied the expectations of many by actually being good. In recent years, it’s fallen a bit out of favor as more violent variations on the sport capture the minds of our youth, but for those of us who remember the good old days, Wrestling Gamers United may be making the game we’ve been waiting for.

prowrestlingx2It’s already been funded, too, having successfully broken right through their campaign goal with over a month spare. At the rate things are going, Pro Wrestling X stands to absolutely decimate its original expectations, and it’s all for the better. The character models look good, the goal is clear and reasonable, and the game’s acceptance and reliance on modding and community-driven content means that the game will thrive as long as the community supports it – and judging by the amount of money this game’s already being offered, this is a pretty dedicated community.

The campaign doesn’t explain any stretch goals, but they are mentioned, and the campaign’s goal has been exceeded by half of the original mark with over a month to go, so keep an eye open for Pro Wresting X! The fan base is out there, and if you’ve ever enjoyed pro wrestling, if you’ve ever huddled around a Nintendo 64 to beat the snot out of your friends, this may be just the project to watch.

Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
Nathaniel Liles