Sad news from the team at Exploding Rabbit, creators of the retro styled 2D platformer Super Action Squad, they’ve announced that production of SAS is on hold. In a developer update on the Exploding Rabbit website lead designer Jay Pavlina states that after raising over $50,000 on Kickstarter in 2012 things started getting a bit out of control. In a story that’s unfortunately been heard before, more money meant more content, which led to more work. The additional workload quickly overwhelmed the team, this was complicated by the lack of team cohesion, something Jay blames himself for.
The team not working out is fully my fault, though. I think everyone had a different idea of what I was expecting from them before they met me. I assumed that people that did not have skills would be able to learn them quickly, and I thought everyone would work more without requiring a lot of management and personal attention. It was also hard figuring out what everyone should be doing all the time since it was my first time making a game from the ground up.
You can read Jay’s entire post, all 4200 words of it, at this link. Jay details the full range of problems the team had, including troubles with planning, their game engine, and management. You can learn even more on Thursday, March 20th, when the Exploding Rabbit team will be holding a live YouTube chat at 7:30pm EST to answer questions and hopefully share some info on the smaller games Jay referred to in his update. No doubt the entire affair will be packed with very polite and courteous supporters asking reasonable questions in a mature manner.