fallschematic2Free-to-play marketing models are often broken, exploitative, driven by greed, and scamming devoted customers; it’s something Drawn by Clouds aims to change by introducing their Free-To-Pay-What-You-Want (FTPWYW) mechanic.  It’s a way of charging less for more but rewarding more generous people with even more than more, and I’m super into that.  The game that will pioneer this new form of F2P is Fall Schematic, a mobile game with a tabletop counterpart and some complicated lingo.

Fall Schematic is really two completely different games, the mobile RPG taking place in the digital world and the tabletop game taking place in the physical universe of Fall Schematic, and both tell the same story through different lenses. The digital game is a heavily narrative experience, and this is also where the FTPWYW system comes into play. In turn-based combat, you will use units call Subroutines to destroy the Glitch, corrupt entities in the system that you and everyone you know call home, in an age where humans are completely digital beings. In the card game, your digital persona inhabits a mechanized body called a Frame to combat the Glitch in the physical world.

Fall Schematic has already passed its goal by almost $10,000, and there are still 28 days left on their Kickstarter as of this exact moment, so it looks like release is just a matter of time. Beta rules for the card game are available on Kickstarter along with much, much more information on the game, the lore, and the development team behind it all. That’s Fall Schematic, under development by Drawn By Clouds.

Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
Nathaniel Liles