You heard me correctly, Spirit has been funded. Not by 100%, 150%, but 267%! I don’t think words can express just how excited I am about this!

Last week Spirit raised more than $10,000, exceeding all of the stretch goals. Now that they have reached the 6K stretch goal, the entire game of Spirit will be doubled. Which means, dialogue, story content, and actual gameplay will be extended. Readers, there will be more features included to make the game even more atmospheric and experience oriented.

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That’s right, more features like, say, Telepathy! Since Spirit is so heavily reliant on the aspect of curiosity and revolves around connecting with the environment around you, Telepathy is deal for becoming one with nature. But it doesn’t just stop there. According to the Kickstarter update, it will come in handy especially in the Temple. The entirety of the gameplay is a much richer experience because of this addition.

This is where things get even more exciting. Since Spirit reached 8K, not only will the game itself double in length but a sequel or prequel is now promised. With the extra funding, Holden Boyles and Ciprian Stanciu are able to create an additional Spirit game.

And it doesn’t even stop there, the platforms Spirit will be released on has been broadened to PC, Mac, Linux, iOS, Android, Windows 8, Windows Phone 8, and Blackberry 10.

Right now, there’s no word about a release date yet but updates are expected to be coming soon.

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¬†[author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. ¬†Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

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About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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