uncanny2Most horror games made these days follow the same formula, and although it’s a formula that works most of the time, it’s also one that’s beginning to get a bit stale with some gamers seeking a bit of variety. These games are first or third person, and rely entirely on jump scares. Many of them are just spooky action games that brand themselves “survival horror”, but completely miss the point of the genre. Well, if you’re hungry for something new, Uncanny Valley may be just the ticket.

Uncanny Valley strives to preserve the classic survival horror feel of tension, fear, and consequence, but it does all this from a viewpoint that the survival horror genre seldom takes: side scrolling 2D. The visuals are a 16-bit masterpiece, with modern touches like dynamic lighting and a full range of color, and gameplay is centered around exploration and planning. A unique touch that the small team of developers have planned is a realistic consequence system. If you screw up, you don’t get to try again. You have to live with the impact of every choice you make, adding to the pressure and uncertainty that makes horror games what they are.

uncanny3Uncanny Valley is currently seeking €5,000 in funding through IndieGogo, so if you’d like to help, that’s the place to throw your money. A flexible funding plan allows you to donate even very small amounts to help the development of Uncanny Valley, and every cent (or whatever cents are in euros) counts. You can also vote for the game on Steam Greenlight and spread the word if you want to see Uncanny Valley become a reality.

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Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
Nathaniel Liles