superhot2The ability to slow down time, or even stop it, whenever you please. When you are still, time is still. In a first person shooter this sounds pretty freaking advantageous if you ask me. The ability to just halt to strategize your movements and avoid fire is innovative and could be genre changing. And that’s just what Superhot aims to do: completely change the way we look at first person shooters.

Back in 2013, the Superhot team had released a bit of a demo or prototype for Superhot during the 7 Day First Person Shooter game challenge that took off among the indie gaming community. People just couldn’t get enough of it. Popular “let’s play” Youtubers raved about the game’s innovative nature and the potential for a major profitable production. All the voices were heard by the Superhot team and they decided to give the game a boost and fund it through the people.

superhot3The new Superhot is still following the same concept: shooting in first person and pausing time when you’re completely still. But this will be a full-fledged game that is going to be bigger and better.. Instead of just shooting, there will be, wait for it, slow motion explosions. A single player campaign mode will be implemented that’s not intended to dominate gameplay, but swing it along. Plus, an infinite mode for players who just don’t want the fun to never end.

Remember the explosions? Now you have a bigger palette of weaponry to choose from, including machine guns. More enemies, more levels, it’s all going to be bigger. On top of just Mac, PC, and Linux support, the game can be played on the Oculus Rift now.

The Superhot team is using Kickstarter for funding $100k and they already have over $170K raised with 26 days to go.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley