Roguelikes are interesting to me and kind of the most realistic game genre I’ve ever encountered. Hold up, think about it. A lot of games have really crazy story-lines and combat situations that in real life would rip you apart. So when a player goes through all of this in a level, dies, and has to do it all over again., I’m pleased with the realism. If you’re a fan of reincarnation, there you go. Take that realism, readers!
Naturally, I always take a special interest in roguelikes because permadeath offers a challenge like no other. You only have one chance to finish your objective and avoid any of the baddies. Screw it up, you’re a goner. That’s what’s so appealing about Perish to me because you do just that if you fail, PERISH.
Perishs’ levels are randomly generated and unpredictable, designed to replicate the structure of Spelunky with a combat system to remind plays of Dark Souls. Though the actual story will amount to about an hour, we all know we’re going to be trying over and over with this one just so we can get to that ending. The story centers around a journey into the unknown, exploring ruins, and truth about the world left behind.
Anthony Richard has been working on Perish for over a year completely on his own and has funded the majority of it himself. The crowdfunding campaign for Perish is so Anthony can work full time to finish it as soon as possible. He is seeking funding through IndieGoGo for $1,500 and he’s already raised over 250% of it. The campaign will end June 12, with Perish scheduled to be released on PC, MAC, and Linux later this year.
[Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ]