magicmeisters3I’m just going to come out and say it, MMORPGs have been lacking lately and indie developers have definitely taken note of it. It seems like the good nature of the multiplayer experience had slowly faded away by trolls. This is one of the reasons an offline option for RPGs or allowing people to make their own servers intrigues me.

Up in Toronto, Canada, two men had an idea for an multi-platform MMORPG that may change the way we look at them. QFI created a free-roaming magical world for players to roam about, do three different types of quests, build up their skills, and do just about whatever they want to their heart’s content. Magic Meisters is all about the player and letting them do what they want, essentially.

Magic Meisters’ main story has a horrible past that makes the meisters rare and legendary people. People are in danger from the acts of one meister’s arrogance and power hunger. His remaining minions and elemental titans are spread throughout the world, creating mayhem, and it’s up to the remaining meisters to find out what’s up and how to fix it.

magicmeisters2Players are able to play in Magic Meisters either completely solo or in a co-op mode. Customization and personalization seem to be the key concept in the design of the game, giving players free reign when designing their character. If players are interested in crafting, they just need to gather some resources spread throughout the world. And if you fancy having a mount, there are an array of mounts and pet companions for players to own.

QFI is seeking funding through Kickstarter for $22K CAD though they’ve only raised about $3.1K CAD thus far. The campaign ends June 9th and the demo is available to play on their website.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley