OMORI was put on Kickstarter by OMOCAT roughly a month ago, just aiming to reach a modest funding goal of $22,000 to make OMORI a reality. Not only did OMORI have a successful campaign, but the results are mind-blowing. $10,000 over budget? No. $50,000 over budget? NO. $150,000 over budget? I SAID NO. At the end of the Kickstarter campaign, OMORI had raised an outrageous $203,300! Holy crap. That’s freaking amazing.
Reaching this goal knocked the majority of the stretch goals out of the park, all except the one to put it on the PS Vita. However, with this additional funding, OMORI will now have extended cutscenes, a Mac version, mini-games, longer and more extensive side-quests, Japanese localization, an OMORI Game Artbook, and lastly, a Nintendo 3DS Version. OMORI on the 3DS sounds like a dream come true.
OMORI began as a cluster of drawings released on a blog back in 2011-2012 to help OMOCAT get through some issues. The story of OMORI centers around a depressed otaku who’s stuck in a freezing cold room with limited resources of entertainment. He doesn’t know how he became bound to this all-white room or why his neighbors keep trying to hang out with him but there’s something he feels like he’s forgetting. Someone he used to know though the memories are fuzzy. In OMORI, players help him figure out his past, make friends, and get him out of this rut.
Now, all that’s left to do is continue working on OMORI. In time, OMORI will be submitted to Steam Greenlight, and with the sizable community that’s developed for both OMOCAT’s work and OMORI in general, we can expect to see it on Steam in the upcoming months. In the meantime, we simply keep an eye on the OMORI Kickstarter updates for development news.
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