fault1Sekai Project is a two man group responsible for promoting several great visual novels. The group provides social networking needs to smaller studios and their projects to establish a connection between the indie creators and their fans. They’re known for assisting with games like the Narcissu series (which is pretty amazing and sad, might I add) and Sakura Spirit. Now they’re approaching Kickstarter to help Alice is Dissonance (AiD), a small doujin group from Japan, with their visual novel Fault.

AiD has been working tirelessly on Fault in their free time and want to spread their game to the world. With the help of Kickstarter, AiD will not only be able to release an English translation of Fault, but also improve the quality with additional cut scenes and improved character sprites. However, AiD has already passed their funding goal within the first couple of days in their campaign. The original funding goal was $5K, and things are deep into stretch goal territory.   If certain goals are met, we can expect an android version of the game and more. More information about stretch goals will be released in upcoming updates.

fault2As for the story, Fault: Milestone One is the story concerning a princess and her royal guard after an accidental teleportation to a foreign part of their planet in the midst of escape from an attack. Fault is a part of the Milestone series that will be divided into multiple episodes, released on Steam with multiple OS support.

Fault: Milestone One has 24 days remaining in the campaign. Considering the success so far, we can definitely predict a monumentally profitably campaign that the staff here at Cliqist is greatly looking forward to.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley