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Friendship is Magic in CreaVures

CreaVures Reviewed

By Julie Morley

Adorable characters each with their own personality. In CreaVures, players develop a bit of a fascination and love for these cuties.
Adorable characters each with their own personality. In CreaVures, players develop a bit of a fascination and love for these cuties.

CreaVures was funded on Kickstarter back in 2011 for $5,334, $2K over the original funding goal.  They approached Kickstarter to get an audience for CreaVures and introduce it to the community prior to the Steam release. With the funding received, they were able to expand to iOS devices which has allowed it to develop a strong, positive following.

Though we are few years behind the release, it’s still an excellent game to take a look at and share my two cents.

These CreaVures work together to progress through the level. With each having unique abilities, by switching through the different characters on each level, players are able to make it through the puzzles.
These CreaVures work together to progress through the level. With each having unique abilities, by switching through the different characters on each level, players are able to make it through the puzzles.

Platformer puzzle games are definitely not my strong suit when we’re looking at game genres. What would normally take someone five or ten minutes to get the hang of would drag on for nearly 15 or 20 minutes for me. But all in all, I want to say in advance, CreaVures was a nice balance of challenging and absolute pure fun. Once I figured out how to solve a puzzle properly, it was just a matter of making the right jump without falling.

Electricity. Agility. Flying. Rolling in a ball. Creating ladders. All five abilities make for great puzzle completion.
Electricity. Agility. Flying. Rolling in a ball. Creating ladders. All five abilities make for great puzzle completion.

I cannot stress enough the beauty of CreaVures. CreaVures is divided up into 5 different sections, creating 18 levels in total to play. Each section has a distinctive style and set of colors used in each design, creating a beautiful atmosphere and theme. I was completely enthralled with the style of the world.

When starting out CreaVures, you only have on little creavure to play with, but after you progress through a level or two, a chubby little spike creavure comes out of nowhere and joins your party. He may be slower than and definitely not as agile as the other creavure, but he can shoot spikes at birds and build ladders like nobody’s business. Despite his faults, he comes in handy.

Zappy can use his electricity to light up mushrooms or even ward off any enemies. Each character can use their skills to avoid or suppress any enemies.
Zappy can use his electricity to light up mushrooms or even ward off any enemies. Each character can use their skills to avoid or suppress any enemies.

And with a combination of the two creavures abilities, you smoothly solve the puzzle and complete the level.

After that, among the several sections, I met other creatures with interesting abilities as well, each proving to be useful in their respective section. Like an electrified lizard with the ability to shock mushrooms and light your pathway. Or a bad is a knack for dancing and singing when given too much free time that can carry the other character to other platforms. Each character was unique, memorable, and above all so adorable that I loved the little cuties. Not much is revealed about the story in the game but from what I understand, these five critters just want to salvage what of their forest home they can manage so they teamed up to make it happen.

Glidey in Action.
Glidey in Action.

On each level, you can only play with two different creavures, which are interchangeable. Choose which two you want to use on the level and figure out how to gain as many forest lights as possible and make it to the very end. The entirety of the gameplay lasts around 3 hours depending on how quick you are at solving puzzles.

To sum it up, CreaVures was an enjoyable platformer game that I would highly recommend if you have a few hours to kill.

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[author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley