stasisupdate2Stasis is a work of interactive art that’s been in the making for over 4 years. The brain child of Christopher Bischoff, Stasis has been at a steady rate of growth since its Kickstarter closed up shop in December of last year. Basically, what’s been done is just a lot of fine tuning, which we’ll talk about, but even more exciting is the projected release date – February 2015. In a recent update Bischoff states that depending on how many bugs are found in beta, it may arrive even earlier. Beta is slated to begin nearer the latter half of this year, but for now, we can rest assured that attention to detail is being directed at Stasis.

stasisupdate1Of the many cosmetic and functional updates covered in the most recent Kickstarter update, several have been about optimization while others strive to make the game take up less space and optimize image resolutions. The protagonist’s movement has also been optimized in a couple ways, allowing the player more directional freedom when moving while simultaneously making walking animations smoother and keeping dialogue playing between areas. The update also included some very cool artwork, including an animated .gif of the Insect Queen that looks nearly photo-realistic.

If you’d like to learn a little more about this project, see some artwork, or try out the alpha build, you can check out our recent Stasis preview, which includes gameplay info, and some lovely screenshots.

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Nathaniel Liles

Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.

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