snipe1Things have come to a head in Israel recently, after the kidnapping and murder of three Israeli teenagers in the West Bank things have gone from bad to worse.  Right now, airstrikes and rocket attacks are a seemingly daily occurance. Talks of peace seem to be quite unlikely at the moment. People on both sides of the conflict are spending their days living in fear and danger that words cannot sufficiently communicate. Among these people is the staff of XnTouch, located in Tel Aviv, the independent studio behind the SNIPE guns and apps.

With the conflict growing more aggressive daily, bombs have now outstretched to Tel Aviv, putting the members of this studio in at risk and unable to work in a safe environment. As a result, XnTouch is saying that there’s no way SNIPE can be worked on in these conditions as there are a multitude of things for the staff to concern themselves with. PR work cannot be done due to the pressure of the day to day conflict. Because of the problems in the region, and how it affects the staff, the SNIPE Kickstarter campaign will need to be cancelled until peace and/or stability is reached, and the team can continue its work.

snipe2On a positive note, this will not be the end of the SNIPE project. Post campaign cancellation, the staff will be determining ways to work around the clock and figure out how to complete SNIPE.

The staff here at Cliqist wishes XnTouch the best of luck with this project and they are in our thoughts. We’ll keep you updated on any progress that the team at XnTouch makes.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley