zone4161After working on this project during his final year of college for roughly a year, Ricardo Hyde is determined to make Zone 416 a complete and well rounded RTS zombie game. With the help of $25K hopefully gained through Kickstarter by September 8th, he can hire on additional designers and sound engineers to take away the pre-built assets and make Zone 416 a visually unique game.

zone4162In Zone 416, named after the Toronto area code, a horrible virus called Lyza has spread in the Toronto area. Scientists first experimented with it as a potential cancer treatment but when introduced to rabid animals, the virus mutated and began spreading throughout Toronto. Now Toronto is completely abandoned and under quarantine with zombies all over the place. It’s up to the player to establish a safe base for any survivors and fend off any zombies in the area.

zone4163Zone 416 is a real time strategy beauty, divided into three gameplay phases: Survival, Rebuilding, and Triumph – essentially establishing a base, finding resources, merging with other groups, and maintaining safety away from zombies. Along the way, players will encounter leaders of various factions, each with unique abilities that will benefit the base. Players have the option to seek out abandoned buildings and modify it to their needs or find a construction site to construct a base. The goal: survive the apocalypse and avoid the Lyza virus at all costs.

Zone 416 is planned to be released in late 2016 for PC, though Mac and Linux are stretch goal options. There is no word yet of Zone 416 on Steam Greenlight but that may change in the future.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley