When I look at the Space Simulator Kickstarter campaign, I can’t help but think of the Space Sphere from Portal 2, chanting about space happily.

“I’m in space.”


spacesim1Who never wanted to be an astronaut when they were a kid? I mean, really, who didn’t? The idea of exploring the depths of space and walking on the moon appealed to everyone. It’s a dream come true.

I’ve never uncovered a game directly about just exploring our actual solar system just for the heck of it. Most space exploration games will stretch it out to more expansive (and fictional) areas, adding on interesting civilizations and stories. But a space simulator, that’s something different – and for your mobile devices? Once again, different.

Ispacesim2n Space Simulator, players play through all the Apollo missions and various space shuttle missions, including a general purpose solar explorer all on their iOS and Android devices. Space Simulator strives to be as realistic as possible and implements every detail of the solar system (such as the different gravitational fields, distance between planets and their moons, etc. accurately. Players are taken into a cockpit modeled exactly like the control panels in famous craft. It’s an all around realistic space simulation.

London based studio, Brixton Dynamics has been working on this idea for roughly two years, now with the core programming completed and the majority of the game mechanics implemented. With the £40K acquired through Kickstarter will allow them to hire additional designers and continue the development. If the funds gained are doubled, we’ll see Space Simulator expanded to PC/Mac.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley