parkitect1I was flat out addicted to Roller Coaster Tycoon when I was a kid. I was a devious son of a gun that always left my roller coasters incomplete just to watch my attendees die in a comical fashion. Why was this funny? Not sure. There was something outright hilarious about a coaster car just flying off the rails, into the sky, making dreams come true. I’ve been wanting to relive that experience for years and now I can, thanks to Texel Raptor’s new game, Parkitect.

In Parkitect, we are the owners and builders of our very own theme park. Everything is limited only by our creative ability and theme park spirit as we design every aspect of the park: rides, concessions, scenery, etc. But it’s more than happy go-lucky make an awesome theme park times, it’s also about testing test managerial abilities. Employees are what makes this place run, so players have to monitor both the customers’ and employees’ needs to keep things running smoothly. Fail to take care of your park – face the consequences.

parkitect2Texel Raptor is a three-man development team that has been working on this theme park simulation beauty for a couple of months. Currently, Parkitect is in its prototype phase. Texel Raptor has taken Parkitect to Kickstarter to raise $50K to cover the remainder of the development time, which includes both fees for music and sound effects (produced by A Shell in the Pit – known for his work in Rogue Legacy and the Youtube series Smarter Every Day), and living expenses, among various miscellaneous financial needs. They intend to release Parkitect by August/September 2015.

We’re painfully overdue for a theme park simulation game like this and it’s exciting to see it in the works.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley