dexterward1Argentinean indie game studio, Senscape, has developed quite the reputation for their point and click adventure games. Scratches and Serena received a cult following and praise from the indie horror game community; it was clear Senscape found their niche. The studio is no newbie to Kickstarter projects either, last year they raised money for their current project in development, Asylum. With a proven track record showing that they know how to create amazing horror games and pull off a successful Kickstarter, Senscape is at it again and this time they’re adapting H.P. Lovecraft.

Senscape has launched a Kickstarter campaign, asking for $250K to fund the entire development of H.P. Lovecraft’s The Case of Charles Dexter Ward and filming of a documentary about Lovecraft and Providence, Rhode Island.

The Case of Charles Dexter Ward is a novel written by H.P. Lovecraft that was published after his death. Senscape has taken the story of The Case of Charles Dexter Ward, researched it tediously, and is adapting it into video game form. TCCDW will solely rely on story, mood, and atmosphere to really stir up the player’s anxiety, rather than through the use of weaponry and sprinting from enemies.


In The Case of Charles Dexter Ward, players are taken back in time to Lovecraft’s hometown of Providence, Rhode Island. Here, Charles is thrown into a mystery like no other, learning what horrors truly lie in this quaint little town. An evil warlock, Joseph Curwen, has made a pact with some powerful forces – once that puts the sanctity of life as we know it at risk.

Senscape plans to release The Case of Charles Dexter Ward on PC, Mac, and Linux.

Track the progress of the Case of Charles Dexter Ward Kickstarter campaign in our Campaign Calendar.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley