A few trends have really taken hold in the game industry over the past few years. Free-to-play titles, MOBAs, and voxel-based games (think of the Minecraft art style) have all seen a marked increase in popularity. It seems Voxelfield by developer Psycho Interactive will be the first to hone in on all these aspects at once. Surprisingly, it doesn’t seem like a bad hodgepodge of elements as it might sound at first.
First off, let’s cover why voxels were utilized for Voxelfield. The team desired a fully destructible environment and decided to utilize voxels. With these cubes, they can easily apply realistic physics, generate awesome explosions, and all that they had hoped for. What is the point of such wanton destruction? Apparently toppling massive buildings on enemies will harm them! If it works as anticipated it will add a new layer of strategy to the typical genre formula. Of course, there’s still a “normal” MOBA at the game’s core. Players assume the role of a mechanic, each of whom pilots a different mech. Mechs can be enhanced with a variety of items and abilities and all offer exclusive skills.
As for the free-to-play aspect, Psycho Interactive states they will be following a similar model to League of Legends and DOTA 2. Now, I’m not a MOBA master but I was under the impression their microtransactions are different between these two. For League of Legends you can buy new Champions and boosts. In DOTA 2 all characters are unlocked and instead you can buy cosmetics or digital Compendiums. Here’s hoping Voxelfield is more like DOTA 2 but in this hyper competitive landscape no one would blame them for needing to keep the game online. Speaking of which, Voxelfield needs to raise £95,000 (approximately $150,000) on Kickstarter to succeed.
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