Thanks to games like Minecraft and a litany of similar titles that have followed, many gamers (including myself) suddenly believed “voxel-based” games to be comprised of blocky shapes. Voxel Quest immediately proves this notion wrong with a world that looks quite attractive (and not outwardly like a Lego set). In any case, Voxel Quest is an isometric RPG that hopes to hook players with easy to learn but challenging to master gameplay as well as an AI storytelling mechanic. The latter is definitely something of note as most RPGs try their best to craft sprawling, important narratives.
Of course, many who carefully craft their stories don’t seem to realize how trope-filled or contrived they may actually turn out to be. By leaving storytelling to AI, it should be able to formulate events that make sense while still producing intriguing results. Crafting AI skilled enough for this sounds incredibly tough. However, considering developer Gavan Woolery creates game engines as a hobby (including Voxel Quest’s) it seems that if anyone has the skills to accomplish this it’s likely him. Voxel Quest also has a variety of roguelike aspects such as quick gameplay sessions. In an interesting twist no items will require copious playtime to unlock.
Although this is Gavin’s first Kickstarter project, he seems to have a surprisingly good handle on the situation. For one, the game is considered to have a four year development process (with initial alpha available in January). He has also calculated the cost of additional staff members if the project receives enough funding. Finally, there are no physical rewards because those so often cause serious pain to Kickstarter teams. Voxel Quest requires $30,000 to make its way to PC.
Track the progress of the Voxel Quest Kickstarter by heading over to our Campaign Calendar.
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Thanks for doing this great summary of VQ!
Looks awesome!