Ever since Nevermind made its way on the indie and crowdfunded game scene, there has been a notable rise in biofeedback gaming and innovative technology to determine the player’s feelings, fears, concerns, and many psychological factors utilized to advanced gameplay. The Oculus Rift is enough to immerse the player but incorporating factors like heart rate monitors or eye movement detectors in horror games is a home run immersion experience. With The Facility, not only are we promised a terrifying setting but a highly immersive one.
The Facility, developer by Edvin Wenden, is an immersive horror game created in Unreal Engine 4. The Facility takes place in an abandoned bunker discovered in southern Germany by a curious couple, Nathan and Allison. Upon discovery, it’s apparent this bunker belonged to Nazi’s and was utilized for gruesome, controversial human experiments. Alone, the couple examines the bunker, and it doesn’t take long for the faint screams and shadowy figures to appear. Soon, Allison disappears and Nathan finds himself stuck, desperate to find her and surrounded by puzzles.
Playing as Nathan, it’s up to the player to solve miscellaneous puzzles and avoiding enemies. The Facility is planned to use both the Oculus Rift and Tobii Technology, an eye movement detector to manipulate the game based on where the player looks. Utterly terrifying and challenging, players are dragged into a highly immersive horror experience on PC.
Edvin and his team have been paying for production out of pocket up until now but to cover software licenses, additional modeling, hardware, and all auditory components; and now they need a little financial help. For that, he’s launched a Kickstarter campaign aiming to raise kr25K by December 5th. If the financial goal is exceeded, he will expand the release to next generation and mobile consoles.
Track the progress of the Facility Kickstarter on our Campaign Calendar.