Little Devil Inside offers players an open world to explore, survive in and find characters to interact with. One of the driving concepts to building this world was to portray a character existing in a realistic manner, but thriving in a fantastic world. The point character is a wandering survivor who may ultimately add “Demon-Slayer” to their resume by the time the game story concludes. Travelling the beautiful yet unforgiving world in Little Devil Inside one will encounter adorable, creepy, and strange creatures of all sorts. Neostream has gone all out creating characters that will taunt the imagination in anyone, bringing to life a diverse and striking world. Utilizing the power of Unity3D, Neostream has rendered environments that will leave players almost awe-struck with their presence and majesty, painting a canvas in chaotic low-poly models draped in lush hand-painted materials and PBR lighting.
Focusing mainly on exploration, Little Devil Inside will take that experience and enhance it with some action and RPG elements. The player will not only run quests and missions, but the comfort of home will be found in a safe haven where they may return to equip and rest after a taxing endeavor. This might sound like a key feature that’s included in many RPG’s, however Neostream plans to up the ante with some twists and turns thrown into those quests. Sure you can gear up and head down to the dungeon in a nearby area, but take heed the hardships that inclement weather can bring. An unexpected storm may waylay the player, forcing them to take an alternate approach to this dungeon trip of theirs. That sword might have been the right choice to take down the demons lurking in the dungeon you seek, but not preparing for nature’s worst can cause a bit of trouble. Keep in mind this isn’t just an RPG, there are survival elements that will challenge even seasoned RPG players. Prepping for the elements as well as the quest will increase the odds of success, as the trip to the dungeon might be almost as challenging as the trip through it.
So far, the premise sounds great, but at this point we’re picturing a lonely survivor facing thunderstorms and demonic creatures flying solo. This isn’t always the case, as the player is actually employed by a professor studying these creatures as well as the strange happenings in the game world. Being employed comes with its perks such as vehicles and companions. The player is at liberty to choose who to take with them on their missions, taking a bit of the wright off their chest. This is great in itself, but add in the interview and selection mechanics until you have a functioning guild assembled by the best (according to the player’s judgment). The player may interview and select new recruits into the professor’s faculty, adding another dimension to the versatility of the game already presented.
With a Kickstarter goal of $250,000 AUD ($192,250 USD) Little Devil Inside is set to be a vast and expansive world, exhibiting a unique style and hybrid gameplay. Sure to stand on its own two feet, this solid looking action adventure RPG built in Unity 3D is close to reaching its goal and funding a larger production that could only be worthy of a title such as this. Little Devil Inside is being developed for PC, Mac, Linux, Playstation 4, and Xbox One. To get involved, the Kickstarter Campaign can be found here. The team also runs a Facebook and Twitter for updates, which are also streamed on their Steam Greenlight page.
it’s probably the worst successfl campaign i’ve been in. While it will get funded..the degree of lack of communication was astounding. Leaving backers weeks without even a comment, updates or screenshots..when those were released it was released on steam before it was posted on KS?! Seriously, steam?! If you’re gonna ask money at least do it right!
While the project deserve to be funded, the way this campaign was managed..isn’t a good publicity at all for every creator trying hard to get funded.
Aren’t they a foreign team though? I thought NeoStream was Korean.
I mean, indie games shouldn’t have to worry about publicity on Kickstarter, but that’s a bigger/more complicated problem in general. This is a platform for funding cool indie games, yet unless people have some big, established name nowadays (like with the ex-Rare guys doing Yooka Laylee), most people don’t even pay attention. For a team without name recognition, they have to work twice as hard for less than half the exposure on mainstream sites.
But that’s assuming they don’t even have a potential language barrier to worry about. Multiply that difficulty by some magnitude if they do, which is certainly possible here. I know a little bit of a spanish, but I know if I had to pitch something in spanish, it would take me quite awhile to write it out and I would hate having to read out responses/comments and forever to compose responses to anything.
If they’re a real-deal indie developer and not someone working with a local team (a la NightCry or Project Phoenix) to filter out their Q’s and A’s, they should be slow to respond to things. Or… not respond, at all, really. They’re only 3 people. That’s real-deal indie.
Hearing that it’s been run like that is not surprising to me. I just don’t think people should expect KS projects to be PR masterminds who can run a massive, complicated marketing campaign – that’s kind of the point of heading to a platform like Kickstarter. The bigger projects are skewing people’s perceptions of what Kickstarter developers can do, from budget to marketing. I think it’s a bad trend – and I’m not the only one.
Your point is actually the one i personally defended on their KS when people were getting nervous about it. So it is not like i haven’t thought about it myself.
Both the language barrier and the being real indie i can even gives you the links to my comments on KS if you don’t believe me >3
But when they made the mistake to put screenshots and video before on steam rather than on their KS and that for weeks. I realized that a mistake can be forgiven but not one that is going on for WEEKS when you give your backers no news.
You then understand where their priorities lies. Secondly i didn’t criticize the KS in itself i think the game should be funded. What i am criticizing and i want that to be clear is the fact that a game that have every green lights being controlled red is getting funded. This game has been making everything wrong in a KS to A from Z. And they aren’t the only people that are real indie out there. Take Edge of Eternity for exemple https://www.kickstarter.com/projects/midgarstudio/edge-of-eternity-pc-mac-linux-ps4-xbox-one they campaign where good they got funded but not as much as Neostream They are french so english isn’t their strong point and they didn’t have a PR team. They are also 3. Or https://www.kickstarter.com/projects/weappy/this-is-the-police/description
They are from Belarus..English is far from being their first language. Besides Korea that for that matter i personally know really well as a country is a country really influenced by American culture since it has been admistrated for years by this country while having The US eight Army, seven air force, and US naval force Korea stationed there. So the language barrier i don’t think it really apply there..even if i did use it myself to calm damn people it is a groundless argument. They weren’t less good at english less overwhelmed or less prepared than any creators that are real indie i have backed and i have back 300 project so that’s a lot of them but they were the worst in their handling. Those campaign at least were taking the time to be active on comments..here for 2 weeks we didn’t see them..at all.
My point in all this is that it gives a real bad signal to those that are trying hard and doing thing well without being funded. People that are also real-indie. People they are making article on this site that are doing 2 or 3 campaign to fucking be funded while doing their best and doing a great campaign with a great project.
Lastly while i enjoy your argumentation and reasoning something i don’t like is people using articles to strenghten their point. It makes me think badly of you and i don’t want that you seem like a good fellow. You seems to be smart enough to not bother with the baseless opinion of a blogger to make your point and to be sure of your own mind without having to use a nobody to prove it. So don’t do it and stand up by yourself with your own opinion be more confident.