Remember Cryamore, the action-RPG that ran a Kickstarter over two-and-a-half years ago? Well, after so much development and keeping backers in the loop, the latest update contains some of the most anticipated (and asked for) information being asked for. Namely, the release date and an update on the demo. For those that don’t remember, this is a game about a girl hunting for minerals that are used to power pretty much everything in a sort of Steampunk setting. The pitch video alone is what sold me in the first place and the characters are very much memorable.
With that said, the first deal of news in the update for Cryamore is about the upcoming updated demo. They had a much more rudimentary playable piece a while back that didn’t do a whole lot, so this should be a huge step up from when I played the previous build. NostalgiCO is still working on finishing up and polishing the release, but come next month you’ll be able to download it and try it for yourself.
It will feature 3 gameplay-specific sections, 3 of the 8 weapons to play around with, and much of the content that you will see in it will be brand new. It’s going to be miles ahead of the initial demo we released sometime back. We look forward to everyone checking it out and the pending feedback.
But what about the release of the full game, I’m certain you’re wondering. And you’re not the only one. Plenty of people have been asking for a date and while there’s no firm date a very good estimate is that Cryamore will reach the Beta stage around February and final release sometime next Summer. They’re trying to hit a July release but don’t hold them to that. Anything can happen between now and then.
I backed this one too, and it’s a good thing I’m patient 🙂
That’s what growing up in the 90’s gets you I guess. I mean, there were like 6 years between Ocarina of Time and Link to the Past or something. Whenever people lose their minds of 2 or 3 years or something, I laugh. I also own Duke Nukem Forever, so maybe I’m too lenient?
I’m still worried about Cryamore. It looks fantastic, but when a game doesn’t have a lot of content but looks great, it tends to show an unfocused lead on the project. There’s plenty of “downtime” and jobs handed out to artists, who know what they’re doing. But not enough of a voice saying, “Alright, we’re working on this level. This is what’s going to happen. This is what it needs. This is when we need to get all that done so we can spend ‘x’ amount of time implementing it”, y’know? There aren’t a lot of “Producer” roles on indie games on Kickstarter, I’ve noticed. And even when there are – usually with established names and companies, like Comcept – things tend to slip regardless.
Cryamore strikes me as one of those games. Project Phoenix too. Hopefully I’m wrong. I’m patient, but I would love to actually play this sometime.