It’s very rare to see a game release on or near the original estimated release date, so it should come as to no surprise that the first person space combat game Project Orion is no exception. The original date was supposed to be this month, August 2015, but due to a higher workload than expected it’s had to be pushed back in order to get it finished. And I always applaud a development team that’s willing to delay a game to make sure that no corners are cut and features aren’t left on the cutting room floor. Which is the case here.
Like a fair number of other projects, the team behind Project Orion set too ambitious of a release date and according to the update they wanted to make sure that backers are still being thought of while making this decision. It was hard, but in order to make sure that the game wasn’t hastily put out to the public they had to make contingency plans and it’s looking like it’s going to be at least another sixteen weeks before it hits the stores. While definitely a bummer I’m sure most people would be willing to wait a few extra months for the best game they can get.
The update also goes on to say that while this decision will affect the budget it won’t adversely affect it to the point where they’ll have to go back and seek more funding. Which must be a breath of fresh air given developers tend to “double dip” to finish off a game. They’re still good, financially speaking, and they’ve got a roadmap set up to make sure that each milestone is met in a timely fashion.
Plus, said roadmap is publicly available on their Web site so you can see where they plan to take the development for Project Orion. Not to mention they’ll be hosting bi-weekly updates in their dev blog.