Sometimes a project comes along where you just have to do a double-take and try to figure out where the developers are coming from. Unfortunately, it looks like Mooncrest might be one of these. It is an RPG with both “Souls”-style gameplay and challenging puzzles to overcome a la adventure games. Normally, this may sound like an overly ambitious and convoluted approach to game making and it could very well be. The main problem with the pitch is that there’s very little there. And what is there had me scratching my head in confusion.
Mooncrest is a fantasy game where the two playable characters are women. One is a paladin that sets out to do good and the other is, for lack of a better term, a street urchin. Both girls end up setting out to uncover a conspiracy that spans the entire city. I love a good story featuring paladins. I’ve always felt closest to this fantasy trope than anything else in the genre, so I found my judgment a bit clouded when reading that part. And it’s got a great premise. The problem is that the rest of the pitch falls flat.
The video is almost always the first thing that potential backers look at, which means that it needs to capture their interest in the first 30 seconds or so. And most of the successful campaigns do this. Mooncrest‘s video spends the majority of its 3 minutes and change focusing on two attractive women pining over the “good old days” of gaming.
The written pitch pretty much says “We used to work at Bioware. We have an idea for a game but only concept art to show for it. Please give us money.” This approach might have worked in 2012 when Kickstarter was still relatively fresh in our eyes but in 2015 most backers are more discerning with their money. I do wish the best for these former Bioware developers but between their poor pitch, lack of assets to show off, and the lofty goal of $400K I doubt they’ll get even remotely close to funding.