3TC Studios’ first project, Surface, has jumped onto Kickstarter. The mystery side-scroller has interested a few people thus far, but is a long way off its funding goal of $35,000. This intrigue doesn’t just spawn from one aspect, though, but from several – For example, the art-style, game mechanics, play-style and most fittingly, the environment of Surface City itself.

Surface1

Simply put, you play as Ben Sharp, an undercover agent of SURFACE attempting to avenge the death of his fallen partner. The company SURFACE, which is strangely abbreviated from Source Flash Bainite Corporate is a corporation located in the centre of the city. However, due to its growth, it’s now become a massive part of the city’s infrastructure; absorbing not only workers, but the corruption and sleaze that lies within the city itself.Surface2

Surface is a 2D side-scroller at heart; you’ll wander through city streets, woodlands, slums and the insides of bars, all in the quest for knowledge. However, unfortunately for Ben, the killer won’t stop with the death of his partner. As you progress through the game, the killer, and what other enemies you make on the way will be out to get you. Therefore it’s up to you to prepare yourself for not only your partner’s murder mystery, but also the hostility of the city’s suspicious and dangerous characters.

Quick-time events, exploration, player choice, clue finding, interrogations and an engaging, deep narrative are just a few things that await you in Surface City. Estimated for a December 2016 release, Surface has only just gone live on Kickstarter with about 30 days left for backing. I have to say, it really has peaked my interest and hopefully it’ll intrigue you to, particularly as there was a short trailer released with the announcement that can be found above.

Track the progress of the Surface Kickstarter in our Campaign Calendar.

Jordan Marciniak
Being a writer of all kinds, Jordan is currently working on his degree at Leeds Beckett University, where he studies English with Creative Writing. His preferred topic has always been video games, although, the game at hand stands second to him being able to voice some form of opinion on the matter. As well as a gamer, he's also an avid pro-wrestling fan and comic book reader. However, he doesn’t gauge any of these based on the hype and hyperbole surrounding them; but more so in their ability to convey an interesting narrative.
Jordan Marciniak