In many ways, Tears of Avia sounds like a very traditional RPG. It’s turn-based, features an anime aesthetic, and asks players to form a party of colourful characters to battle enemy forces. There’s certainly a receptive audience for this kind of thing, and so the project’s £68,000 doesn’t sound impossible – unless it fails to stand out. However, Tears of Avia’s chances are helped greatly by a number of unique features the title aims to throw into the mix, which may very well make all the difference.
Tears of Avia
The project presents itself as ‘a turn based tactical RPG that shakes up dull and linear skill systems, where crafting your strategy is as key as the battle itself’. Here’s what that means: party composition is essential. In Tears of Avia, it’s not enough to simply throw together your favourite characters. The personalities of your party can clash, leading to less effective teamwork. On the other hand, they can gel fluidly, making the party’s performance more effective, and the need to plan battle strategies adds further depth to this system.

Tears of AviaThat’s not all. The title promises a dynamic narrative, branching in response to the choices made by the player’s party. According to the project’s Kickstarter page, the player will be faced with a number of difficult decisions in which there is no clear right or wrong answer. Moreover, the overused ‘talk to that person to get this side quest’ system is out; in Tears of Avia, side quests are handed out based on the way conversations unfold. Indeed, there’s a lot going on here, and it’s sure to add layers of replayability.

Tears of AviaNot so traditional, after all.

For more information, head to the project’s Kickstarter page, and check out its official website.

Track the progress of the Tears of Avia Kickstarter in our Campaign Calendar.

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About the Author

Gary Alexander Stott

Gary Alexander Stott is a handsome young writer from Scotland absolutely brimming with talent, who feels his best feature is his modesty. When it comes to overthinking narrative and storytelling in games, his otherwise useless degree in English with Creative Writing comes in very handy indeed.

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