I love choice. Who doesn’t? Realms of Magic gives you plenty of choice. Perhaps too much. There’s so much to do in this sandbox RPG that it’s hard to focus on just one aspect of the game. You can do pretty much anything that you can think of, which will either work spectacularly or perhaps be too much for the development team to handle. Either way, this 2D pixelated title looks promising. At least on paper.
Realms of Magic takes place in a Western fantasy setting inspired by classics like Lord of the Rings and Warcraft. You’ll have plenty of tropes to have fun with, including several familiar humanoid and monstrous creatures. You should also expect a whole host of classic classes and character archetypes, including a few that are unique to the setting. The best part is that you aren’t limited to having a character of one type as your alter ego can dip into any of up to thirty skill trees. Be a specialist or a jack of all trades if you want. It’s your sandbox. Do whatever you want.
And speaking of doing what you want, Realms of Magic is truly a sandbox game. You don’t have to go questing in monster filled dungeons if you don’t want to. Fancy building up your own city? Go right ahead. Want to roam the countryside plying your wares as a merchant? Why not? Want to be a goody two-shoes paladin or an evil necromancer? It’s your party. Do what you want to. Hell, you can be a lowly commoner if that’s your thing. If this sounds like a lot to take in, then it is. It’s a great idea on paper, and I do hope they do it right, but seeing it in practice is something else entirely.
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