Now this is how you do it. The Last Time (you know, that point & click narrative game inspired by Quantic Dream and Telltale?) recently posted an update to the game’s Kickstarter backers, and as small as the update is, it’s handled wonderfully:
You guys rock.
I owe you many thanks – and an apology. Thanks for being so patient and supportive as I work on getting The Last Time ready for beta – and, sorry for the delay in getting it out there. I now understand why game development projects typically overrun – it feels like every time I complete a task, I create another one! Being solely responsible for development, design and art is a huge task – but, the good news is, it is progressing, and I’m very happy with the quality. I’m going to endeavour to have beta ready in the next few weeks.
As thanks for your patience, and to keep you going, here’s some new screenshots and art 🙂
Short, informative, to the point, respectful, grateful, caring, loving. Developer Daniel Black makes it look easy, but it’s obviously not, seeing as so many Kickstarter projects fail to get it right.