After less than a week since it’s relaunch, City of the Shroud has already earned over $12,000 of its $14,000 goal. It’s a far cry from their campaign in February, which fizzled out after the first week or so.
The second campaign is much more streamlined, presenting the same information in shorter, snappier bursts and with more screenshots and gifs of actual gameplay. The budget has been re-worked as well. The first Kickstarter sought $45,000 whereas this new version is only seeking $14,000.
As with the previous campaign, a majority of the money is going towards art, but this time around “dev support” isn’t listed in their budget breakdown. City of Shroud’s mechanics and systems are complete according to the page, as is the story and multiplayer. All that’s missing is art, specifically three character models, which is where Kickstarter comes in.
Despite giving us a lot of information about the budget, there isn’t much said about how they’re able to afford such a massive decrease – over $30,000 – in funding. They mentioned they’re investing their own time and resources into the game, but that’s still a large gap in budget.
Other than that, City of the Shroud’s new Kickstarter looks solid. The game has already been approved for Steam, there’s an available demo, and it looks on track to earn well beyond its $14,000 goal despite me whining about the difference in the two funding goals.
Track the progress of the City of the Shroud Kickstarter in our Campaign Calendar.
[…] of the Shroud. Now fully funded on Kickstarter, we’ve been keeping an eye on this ambitious game for some time. Promising an epic combination of Street Fighter and Final Fantasy Tactics, as well as a popular […]
[…] we covered City of the Shroud earlier this month on Cliqist, we marvelled at how quickly it had reached $12,000 of its $14,000 goal, while also observing that […]