When it comes to crowdfunding one of the things that I really look forward to is seeing how a game is shaping up. If it means seeing under the hood and what it takes to create a scene or character all the better. Which is something that Laney Berry and the good folks at Classroom Graffiti have been doing on a monthly basis lately for The St. Christopher’s School Lockdown. And, frankly, I’m liking what I’m seeing. Where they have covered other aspects of development previously, the latest update covers what it takes to make a scene come to life.

The St. Christopher's School Lockdown

Now, I won’t bore you with the details of what’s inside. You can take a look for yourself if you’re so inclined. The meat-and-potatoes of the update shows off how they go from a blank Unity project to a finished and working bathroom in the school. If you’ve wondered how to use Unity as an adventure game platform I highly suggest you check it out.

The St. Christopher's School Lockdown

To add to it all, The St. Christopher’s School Lockdown is looking as beautiful as ever. The gameplay video, which you can see below, makes me salivate even more to be able to get my hands on something. Even if it’s a working prototype I’m itching to dive in headfirst. Unfortunately, though, we still don’t see any finish line in sight. However, with each new update we get to see the more I find myself wanting more. Which is always a good thing. The last thing you want is to lose interest in a game halfway through development.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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