There are a lot of crowdfunding campaigns. Just in the games department, there are more campaigns than even we at Cliqist can cover and that’s our whole shtick. Many games get left at the wayside, usually for good reason, but every once in awhile there’s a game that seemingly falls through the cracks. They’re not trash, they’re not generic, they just come out at the wrong place and at the wrong time. It’s our duty here to make sure that doesn’t happen, if possible, and it’s with that in mind that I want to introduce you to Ghostdream.
“When you die, you normally have only one simple wish – to return and tell them – “Hey, guys – it’s OK! No need to feel sad! Cause you know what? It’s actually OK on both sides, really.”
This simple, evocative line introduces you to the world of Ghostdream. You play as a spirit, stuck in the afterlife, whose simple goal is to somehow tell his loved ones, “it’s okay.” It plays like most point-and-clicks, which is good, but serves as more of a vehicle to push the game’s true shine: ambience.
I’ve never been more floored by a game’s art before. Hitting that sweet spot between a spiritually-bent H.R. Giger and a Tool music video, the visual representations of ghosts, demons, and the afterlife created by the one-man team at Ark House are the kind that, while beautiful, will haunt you. Adding on to that is the dreamy, almost otherworldly, dialogue that feels both foreign and familiar. Combined, they make for a presentation that’s left me surprised and wanting so much more.
When I first stumbled across this Indiegogo project, it had $0 to its name. If anything about Ghostdream has raised your interest even slightly, I beg you to at least go to the campaign page and try the demo. It’s okay if you don’t have the money to spare, but consider at least telling other people about it, spreading it around social media, whatever you can do to help make this game a reality. Indie devs with talent like Ark House should never be forgotten. Do your damnedest to make sure that never happens.