It’s not always easy being a game developer raising funds through Kickstarter—especially a ton of funds, like how Darkseas Games managed to back in May 2013 for their motorcycle combat-racer Road Redemption. If you don’t deliver on your campaign promises or deliver a shabby product, there’s no doubt that you’re going to be held accountable for your actions.


The disaster that was Mighty No. 9 hasn’t done much to ease the uneasiness a lot of gamers are still feeling about big-budget gaming Kickstarters. Road Redemption doesn’t quite sit in the same financial bracket as the Mighty No. 9, raising only $170K to the latter’s nearly $4 mil, but they’ve both recently been dealing with a slew of complaints from their respective backers.

Firstly though, it should be mentioned the Early Access version of Road Redemption was released on Steam in 2014 to some pretty darn great reviews. PC gaming website Rock, Paper, and Shotgun put it this way—“Oh yeah. Oh. Yeah. This is the one. It feels great. It works beautifully,” while a Steam user by the name of “Bonnenuit” described the original release as “fun, but unrefined and (perhaps unintentionally) hilarious.”

Since then, the game has undergone all kinds of changes—from enemy AI to combat improvements—and “Bonnenuit” also attests to that, stating, “it is SO much more polished now, far more balanced. It’s a tight racer/beat-’em-up, and is once again one of my favorite time-wasters.”roadredemptionpic2

That being said, some backers are still asking for refunds. Why? Well, in Darkseas Games’ latest Kickstarter update, they announced that they’ve “indefinitely postponed” the Xbox 360 and PS3 versions of Road Redemption. This seems not to have been the source of anger for many of the game’s backers, but what’s really irked them is that the Wii U version is now being “evaluated” in light of Nintendo’s announcement of the NX console. It doesn’t take a rocket scientist to figure out that “indefinitely postponed” and “evaluated” are weak codespeak for “like, never” and “probably not,” at least in this context.

Backer Buddy Hall had no qualms calling out the team on its very, very late bad news, posting, “I backed your game for the Wii U. I expected it 2 years ago. Now it looks like you are testing the waters to see how many people complain if you decide to cancel the Wii U version. I’m disappointed.” Another backer, Jesse, posted this imgur pic, the “Wii U Tanooki Tier” at $17, which promised the computer versions of the game alongside a digital copy for the console in question. Oh, and to be delivered in August 2014. So much for that.

It looks as though Darkseas Games has pissed off a select portion of their backers with their latest news, but let’s not forget that the Steam Early Access version is still going strong, and the game is slated for release on Xbox One and PS4. Fingers crossed!

Felix Wong

Felix Wong

Felix spent a large chunk of his youth behind a 24 inch monitor and intends to do the same with the rest of his adult life. For reasons still unbeknownst to friends and family, he decided to eschew a more conventional career path to instead become a guy who writes about video games for cash and coin.
Felix Wong


Rock n' roll fanatic. Hip-hop head. Boxing enthusiast. Pseudo-pundit of all things fun and pixelated at @Cliqist and @Gamespew.
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Felix Wong
  • Exare

    Boo-friggin-hoo. $17? At least he can play his game and it got released.That fella there needs to get over himself. I personally invested $30 in “The Stomping Land” and got royally burned. I’m not stomping my feet and throwing a hissy fit about it. Sure I was disappointed but I knew the risks going in, as should anybody investing in these campaigns. That’s what happens when you invest in a company or project trough Kickstarter – sometimes you get boned.

    The people starting these campaigns are untested and unproven teams that are unable to secure funding elsewhere… it’s the main reason Kickstarter exists for goodness sake. It gives those people an avenue to generate cash flow and get started. I don’t understand why people get so angry when inexperienced start-ups (because that’s what most of these companies are) don’t follow through with their ambitions. Making a video game is hard work. Sometimes people bite off more than they can chew and can’t give all that was promised. Looking at the follow-through rate of Kickstarted games in general should tell you that much. He should be happy these guys stuck around to finish it on the consoles they did.

    So the game isn’t on Wii U. Play the PC version you got with it for that pittance of $17 and calm down. Freaking spoiled people throwing their money at Kickstarter campaigns without doing any bit of research on who they’re investing in or even remotely understanding the risks involved. Then getting mad at the people who worked hard and tried? Ffs…

    • Can’t say I disagree with you much! Being burned sucks (I’m still annoyed about DCS WW2 Sim). People over commit themselves when backing projects sometimes. I always say that when backing projects just assume you’re not going to get anything in return.