Parkitect had one of those underrated Kickstarter campaigns. You know the ones, they don’t get much coverage outside the most hardcore gaming sites, but they still managed to get a ton backers thanks to a novel concept and a well-pitched… pitch. Well, in today’s episode of Kicked!, we take a look at just what made the campaign so good, and why it raised $63,730 Canadian.

As the name suggests, Parkitect is a theme park building game, one in a genre that up until Parkitect’s Kickstarter campaign was very much dead. The last major theme park game was RollerCoaster Tycoon 3 back in 2004, creating the perfect scenario for any potential developer. A decade later, that developer emerged in the form of Texel Raptor, bringing Parkitect to Kickstarter. As with any genre once thought dead, longtime fans came to the campaign in droves.

Since then, the world of theme park building games has experienced a boon, with not only Parkitect, but also Planet Coaster and RollerCoaster Tycoon World, not to mention the original three RollerCoaster Tycoon games being ported to mobile devices. All of this came after Texel Raptor’s Kickstarter campaign, lending credit to the idea that Kickstarter really is the best place to raise the dead.

For more on the Kickstarter campaign and the aftermath, check out this week’s episode of Kicked!.

About the Author

Josh Griffiths

Josh Griffiths is a writer and amateur historian. He has a passion for 3D platformers, narrative-driven games, and books. Josh is also Cliqist’s video producer. He’s currently working on his first novel, and will be doing so on and off for the next decade.

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