One of the most important aspects of game design is creating a believable word. Oddly, the more bizarre and incredible a game is, the more world building it requires to carry it all. Developer Asthree Works understands this. Which is why, despite the protagonist of Paradise…
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Paradise Lost: First Contact, by Spanish indie game development studio Ashtree Works, was double funded on Kickstarter in December of 2013 and featured a December 2014 release date. When Asthree Works took on their project for Paradise Lost: First Contact, they were all aware of…
Enol Martinez Discusses Paradise Lost: First Contact By Julie Morley [divider] I recently had the pleasure to interview Enol Martinez from Asthree Works about Paradise Lost: First Contact, a side-scrolling platformer game about an Alien Plant trying to escape a research facility filled with puzzles,…
A new Kickstarter project blew up over the weekend, taking in over $31,000 against a target of $70,000, not bad. Paradise Lost : First Contact is the tale of an alien life form being taken into a research facility and how the facility’s scientists and…
There was this brief resurgence of strategy game popularity around the time StarCraft II came out, and while fans of the genre reveled in what I thought was something of a renaissance for RTS, strategy-based gaming appears to be retreating back into its niche. While…
The concept of flow, although originally nestled exclusively within the field of psychology, is a term used by many game designers when looking at achieving “immersiveness” and atmosphere in interactive form. It basically describes the moment when someone enters a highly focused mental state, forgetting…
Welcome back to Cliqist’s Weekenders Sunday News! This week, we’ll be talking about all kinds of things from launches, demos, alphas, and most importantly, a free game you can download right the heck now. In addition to that, we’ll be cutting to the chase a…
Welcome to our weekly feature, “Question Of The Week.” As you can tell from that entirely original title each week we pose a question to our panel and they chime in with their opinions. No one sees one another’s responses until the story is posted,…
Inside the G.E.R. Laboratories: First Contact Another View of Paradise Lost: First Contact “The greatest finding of all time.” The leech in the lab coat was approaching my tube, alongside him an unfamiliar face. “A new form of Photosynthetic life.” he points towards in my…
She and the Light Bearer is a point-and-click adventure and playable fairytale that dwells on the frailty of nature. Developers Mojiken Studio just recently pushed out a demo featuring the first chapter and finally lets us get a look at the game aside from its…
[dropcap size=big]E[/dropcap]very week we take a brief look at all of the Kickstarter video game campaigns that launched in the previous week. This isn’t to say that all of these projects are worth your hard earned cash, but with any luck having all of them…
[dropcap size=big]E[/dropcap]very week we take a brief look at all of the Kickstarter video game campaigns that launched in the previous week. This isn’t to say that all of these projects are worth your hard earned cash, but with any luck having all of them…
Eric Lucas Discusses Open Galaxy Space Adventure, Empyrion with Julie Morley [divider] Eleon Games Studio has a space survival adventure game in the works, Empyrion, that they will launch on Kickstarter in the near future. I was fortunate to interview Eric “Luke” Lucas, the co-founder…
A Gameplay Analysis of Transistor By Julie Morley [divider] Transistor is our August 2014 “Not Crowdfunded, But…” title. For more Transistor content head over here. [divider] [dropcap]F[/dropcap]irst of all, I want to begin this article with the most enthusiastic expression of joy and completeness, as well as some…