Sometimes, less than scrupulous individuals will cobble together crowdfunding projects in an attempt to make sweet game developer money. They may even get away with it too, for a bit. Until the meddling gamer community calls them out on it. Kewpie-Jazzy attempted this last year…
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We here at Cliqist haven’t written about Kickstarted 3D platformer Lobodestroyo since August. It’s been rather quiet on that front, with developer Left-Handed Games keeping their cards close to their chest. Crowdfunded back in December 2013, Left-Handed Games did a phenomenal job keeping backers in…
With a best guess estimate of a release date sometime towards the end of 2018, City of Titans is a bit overdue. Largely do the fact that making a spiritual successor to superhero MMORPG City of Heroes is no small task. Particularly considering the developer, Missing…
Here is a new table showing the Kickstarter videogame launch window covering March to May 2017. When should, and shouldn’t, you launch your videogame Kickstarter campaign over the next few months? March 2017 has the retail launch of the Nintendo Switch. That may be a…
Crowdfunding is brimming with projects from aspiring indie developers hoping to make a name for themselves. Seeing so many game pitches day in and day out can leave us industry types feeling a little jaded. Which is why it’s refreshing to see a project launched…
Probably the most common admission we hear from indie developers is that they wish they’d held off on launching their crowdfunding campaign. Oddly this is just as true for devs who received funding as those who didn’t. The message is clear, crowdfunding campaigns are a…
The We Happy Few Kickstarter campaign is the pinnacle of success. Developer Compulsion Games hit every note. They had a compelling idea, gameplay footage from the start, and the plans for development remain clearly detailed. The game’s great art style and Compulsion’s pedigree didn’t hurt either. When…
Ever since I backed it, I’ve been excited to see more about Noir inspired RPG Pixel Noir. Each update has given me a glimpse into the current development of the game, but the latest one has some very juicy information to share. Most notably, SWDTech…
While I generally shy away from racing games, I find something oddly intriguing about SmuggleCraft. Maybe it’s because it’s not your traditional racer. Maybe it’s because there’s a story here. Or maybe it’s because of the art style. I don’t know, but I actually kind…
I’m an ’80s kid. I grew up on a lot of the media from that decade. So, it shouldn’t be a surprise that I’ll happily check out anything inspired or from that time period. After seeing Narita Boy, I’m very much reminded of my childhood….
Back in the glory days of 2012 Kickstarter, Obsidian launched their first crowdfunding campaign. Project Eternity, a isometric, party-based, fantasy RPG would later become Pillars of Eternity. For a brief time, it would even hold the record for highest funded RPG. Flash forward to today and Obsidian Entertainment is once…
With their first update of 2017, PolyKnight Games has taken a major step forward with the development cycle for InnerSpace. Wanting to create a polished tutorial for their flying exploration game, they ended up crafting a whole new world. The whole purpose of this area is to…
Delays are a big part of development. Things always take just a bit longer than you’d expect. Releasing a game on time is great, but sometimes you get the chance to take your project to the next level. A chance Laney Berry didn’t want to…
Sometimes I look at a successful Kickstarter campaign and feel old. It’s a weird feeling for a 28-year-old to have, but that’s how technology goes these days. I’m super in for fancy tech though, especially if it’s weird or uncalled for. Hell, I’m looking for…
In July of 2015 Algitt Studios sole developer, Stephen Scott released his first beta build of Hurried Heroes. This early version of his beat the clock dungeon crawler released to backers who’d pledged at the ‘Standard Plus’ funding tier. The game raised $8,592 on Kickstarter the previous…
Arcade shoot ’em Hyper Sentinel first hit Kickstarter in mid-2016 but despite a promising campaign it ultimately failed. However the development team actively asked supporters what they could have done better and have now bounced back with a new campaign featuring a whole raft of…
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