Last month, Hinterland Lead Developer Raphael van Lierop posted a development update detailing the future of the studio’s…
the long dark
In a developer blog published last week, Hinterland Lead Developer Raphael Van Lierop discussed the studio’s plan…
When I first began playing The Long Dark, the idea of “organic narrative” kept popping into my…
Hinterland Game Director Raphael van Leirop recently tweeted about gathering material for an upcoming developer diary update….
If you’re unfamiliar with the Long Dark, it’s important to understand that permadeath is the defining mechanic…
In the Long Dark, your job is to survive. It’s a simple enough idea, but the task…
Raphael van Lierop, Director for Hinterland Games, recently discussed his team’s decision to leave /r/thelongdark back in…
Wintermute is Gary Paulsen’s Hatchet in a Cormac McCarthy universe. It’s Yevtushenko’s “People”, read to an audience…
The story of The Long Dark stretches back to 2013 when the project was first pitched on…
Recently, a friend of mine told me he’s spent more than 100 hours documenting his adventures in Skyrim….
Slowly but steady, The Long Dark is turning into one of the most atmospheric and challenging survival…
Crowdfunded survival sim, The Long Dark is about to get even darker. Hinterland Studio announced their first in-game…
Over the last week, I’ve written David Hayter’s name more times than Hayter himself probably has in…
The Long Dark is a wilderness survival game that was funded on Kickstarter way back in 2013 and…
Do you hate Steam? Do you hate Digital Rights Management, or DRM as it’s more commonly referred…
The folks over at Hinterland Games have posted a Kickstarter update to share some new merchandise that’s…