Dead Syncrhonicity : Tomorrow Comes Today
By Julie Morley
Point and click adventures have come back with one heck of a boom lately, I must say. Plenty of crowdfunded and indie projects have popped up recently that are trying to return to the classic, nostalgic style of gameplay. To which I add, why shouldn’t they? That game genre has so much to offer regarding story exploration, art, and not only an outstanding visual but auditory experience.
With the technological advancement we’ve had since the start of point and click games, developers have a wider area of ability, which is one of the reasons I suspect they’ve had a bigger presence as of late. Because it’s such an established genre at this point, an array of stories can be put into a game that may have been avoided when it was relatively new.
Dead Synchronicity: Tomorrow comes Today offers something that I haven’t seen much of: a dark, mature story in an adventure format. The entire story is nothing to take lightly; it’s completely bathed in blood and tragedy.
It came quite suddenly and no one even saw it coming. Nothing was the same, the world we knew was gone in a matter of minutes. The specifics of The Great Wave are unknown but it triggered a cluster of natural disasters that flipped humanity upside down and destroyed everything it had known. Communications, water, resources, our beloved cities – the norm of our society was deteriorated. The military has an opportunity to run rampant and take over what refugees there are; things are in utter chaos.
An amnesiac, Michael, awakens somewhere he doesn’t recognize, in a time that is completely foreign to him. He is not in the best condition and in a trailer in a refugee camp somewhere. War? Disasters? Disease? All of this is unbeknownst to him and it has him completely out of sorts.. A gentleman by the name of Rod informs him of his past and how he discovered him. Michael was found unconscious at an airport, his possessions stolen and clothes torn to bits. It doesn’t make any sense. He’s what the refugees refer to as a “Blankhead.”
Michael has no idea who he is and is desperate to piece together his past.
After some exploration of the camp, it becomes apparent that the world is nowhere near the way Michael left it. People are suffering and barely getting by. More and more, people are becoming “dissolved,” a term for those affected by the plague that’s been hanging around since The Great Wave. These people are known to go into a state of madness and deliria leading to supernatural cognitive abilities that eventually kills them.
But the person who took care of Michael is capable of finding information about his past for him, however, he needs an important favor in return that is a matter of life and death.
Fictiorama Studios pledged $45,000 for this project and is expected to end April 12. Currently, it is roughly at $10K.
Developer : Fictiorama Studios
Platforms : Win / Mac / iOS